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Darkness Falls Server Update


The Darkness Falls Server has been updated to the !8.3 2.5 Stable Release. Now unfortunately the update did require a full wipe as their were certain changes to quests that would have jacked things up.

So far the Server is up and running flawlessly, If you would like to know the Changes to the recent update you can find that info below. Remember you can use the Mod Launcher to update to the current version or download the mod yourself and install it.


Here is the link if you want to download the MOD file from my Google Drive (much faster)


  1. - Updated SphereII's GotoPOISDX which fixes Eve's quest 3 on servers.

  2. - Fixed Turret perk not adding to magazine size.

  3. - Can no longer just chug/food drink to spam wellness increases. You must wait for the average/good buff to expire.

  4. - Traders now greet the player when within 3 blocks. This currently has a buff to prevent the greeting being repeated for 10 minutes.

  5. - A couple of traders now have "idle" sounds.

  6. - Fixed "UnlockedBy" for Mega Crush.

  7. - M4A1/M60 guns and parts now have the correct 'UnlockedBy'

  8. - Fusion Forge and Laser Workbench now have the correct 'UnlockedBy'

  9. - Moved the acid recipe from Master Scientist to Yeah, Science 1.

  10. - Updated localization for Yeah, Science 1.

  11. - Added 'UnlockedBy' to Acid.

  12. - Steel bullet casing can now be made in the Big Forge.

  13. - Door lockpicking re-enabled.

  14. - Doors are now randomized on Locked/Unlocked status.

  15. - Tweaked a couple of trader prefabs to prevent issues with doors due to new lockpicking.

  16. - Removed tier's from batteries to see if it fixes issues with battery banks.

  17. - Fixed up some minor UI alignment issues.

  18. - Added a legendary cow (RIP JD).

  19. - Added Desert Eagle.

  20. - Added Master Scavenger perk (which unlocks the Desert Eagle recipe)

  21. - Fixed missing Pure Mineral Water recipe for the oven.

  22. - Fixed Forged Steel occasionally not unlocking for the Advanced Forge.

  23. - Added an attack speed modifier to blunt/bladed weapons skill, so levelling those means you now attack faster.

  24. - Added a reload speed modifier to all gun action skills, so levelling those means you reload faster (55% with max skill + bandolier).

  25. - Lowered the amount of meat on rabbits and chickens.

  26. - Increased Stag/Doe movement speed.

  27. - Adjusted Coilgun damage so it should scale a little better.

  28. - Books/schematics should now be refunded, with a tooltip, if the player is at max skill (some may be missing this code)

  29. - Added Irrigation.

  30. - Re-organised display for some perks.

  31. - Moved Mortar and Pestle off Workbenches 1 perk and into Basic Farming 1.

  32. - Reworked the basic farming perk unlocks a little bit.

  33. - Reading the laborer class book later on during your game will now reset and refund skill points for perks that you would be locked out of.

  34. - Slightly increased XP required to level.

  35. - Reworked gamestage so it's more forgiving on solo players/very small groups.

  36. - Slightly increased gamestage multipliers for Adventurer, Nomad and Warrior difficulties.

  37. - Added cooked versions of most canned food. Uses more cans, but removes food poisoning chance.

  38. - Added 25% XP penalty for harvesting to both augers to stop people power levelling.

  39. - Removed the iron club schematic and the need to learn it in order to make an Iron Reinforced Club.

  40. - Slightly decreased the damage of spears.

  41. - Slightly increased the damage of iron knuckles.

  42. - Slightly increased the attack speed of all knuckle weapons.

  43. - Removed the schematic requirement for the Iron Reinforced club.

  44. - Changed Laborer 6 to "Craft Iron Reinforced Club."

  45. - Porkins shotgun should now display it's stats correctly.

  46. - Combat shotgun and Porkins shotgun should now take the same mods as other shotguns.

  47. - Added Demolitions Expert to the Scientist class.

  48. - Moved Self Medicated from the Scientist class to the Survivalist class.

  49. - Moved Stealth Assassin from the Survivalist class to the Hunter class.

  50. - Removed the 3-level perks that some action skills have. Added their effects to the 5-level perks instead.

  51. - Reduced the cost of making action skill books and generic skill point books.

  52. - Added working hydroponics system.

  53. - Cooked food now has localization.

  54. - Action skill tooltips now have localization.

  55. - Re-done Yeah, Science localization to account for changed recipe unlocks.

  56. - Living off the Land localization edited to reflect new unlocks.

  57. - Sous Chef localization edited to reflect new unlocks.

  58. - Master Farmer localization edited to reflect new unlocks.

  59. - Big Forge description changed to say it's only made in the Workbench.

  60. - Wasteland Treasures benefits should now work correctly.

  61. - Rebalanced food/drink so only Sous Chef 4 or higher food/drink gives 5 wellness.

  62. - Medical items should now work with Physician.

  63. - Antibiotics (both types), painkillers and codeine should now work with self medicated.

  64. - Added slower regen buff for the weak rad zombies.

  65. - Most ammo can now be disassembled for some of it's parts.

  66. - Added a SpawnEntity patch by Myth that should HOPEFULLY stop duplicate traders.

  67. - Removed the rad biome.

  68. - Wasteland is now radiated.

  69. - Uranium and Plutonium moved to the wasteland.

  70. - Wasteland spawns changed (ferals/rads during the day, rads/demons at night).

  71. - Demon portals now spawn in the wasteland.

  72. - Added new RWG by myth that mostly works (may need further tweaks)

  73. - Added a player crafted lockable pill case. (same storage as other blocks)

  74. - Added a player crafted lockable toolbox. (same storage as other blocks)

  75. - Chainsaw, Auger, Aloe Cream and Large Backpack now all have the correct unlockedby.

  76. - Advanced Engineering 4 now states it unlocks the chainsaw and auger.

  77. - Added scrap polymer recipe to the chem station.

  78. - Fixed the mortar and pestle recipe for aloe cream (was supposed to be cheaper and it wasn't)

  79. - Edited Navezgane to be DF compatible.

  80. - Added AP and HP versions of coilrounds.

  81. - Added Entity Penetration to laser guns (requires levelling the future crafting perk).

  82. - Added recipes for uncraftable items/blocks, so they can be searched in the recipe list and inform the player they are loot only items.

  83. - Fixed Aloe cream not being locked.

  84. - Fixed missing empty jar name.

  85. - Paint brush now works like A16, so no more spam-clicks.

  86. - Added an EXCEPTIONALLY rare chance for Trader Caitlin to stock the Fusion Forge and Laser Workbench crating stations (secret stash needed, hopefully only a temp fix).

  87. - Fixed missing Shotgun Tube Extender recipe.

  88. - Re-added the smokestorm effect to the wasteland from previous alphas.

  89. - Fixed the attachments on the Deagle.

  90. - Zombies are now much more resistant to pain and harder to stun-lock.

  91. - Players have a 25% chance of causing knockdown on POWER ATTACK with ANY melee weapon.

  92. - Blunt Specialists have a 25% chance of causing knockdown on a NORMAL attack once they reach Blunt Weapons 60.

  93. - Fixed one of the inside wedge blocks not upgrading properly.

  94. - Tweaked Air Drop loot. Greater variance of items, less likely to get the decent food.

  95. - Added Titanium Knuckles.

  96. - Added Titanium Knuckles unlock to Master Scavenger.

  97. - Added craft tier increase for knuckles to the scavenger class.

  98. - Edited the Power Attack journal entry to inform players of the knockdown chance.

  99. - Fixed unlockedby on the Shotgun Tube Extender mod.

  100. - Added a customized version of Mecanim that removes pain animations.

  101. - Swapped all behemoths, succubus, incubus and night stalkers to the new mecanim.

  102. - Increased sight range of the Succubus so she's more likely to fly over and punch you in the balls.

  103. - Added AutoReload=True to a lot of the guns added by the mod. This forces the gun to reload if the clip is empty and the player attempts to fire.

  104. - Lockpick bundle recipe was locked when it shouldn't have been. It's now not.

  105. - Edited Jax's zombie hand adjustment modlet to include my new zombies, and included it in the server build.

  106. - Slightly adjusted player XP gain for lower than level 100.

  107. - Added a sleeping check to NORMAL zombies that buff other zombies (not the mutated ones). This means the buff should only apply if the nearby zombies are awake.

  108. - Fixed a random NRE with the trader on severs only.

  109. - Fixed some missing localization for animals.

  110. - Fixed the splinted arm buff missing an icon.

  111. - Trader guards no longer cause damage to blocks.

  112. - Removed the fergettin' elixir from creative since people keep breaking their characters. This is why you can't have nice things.

  113. - Fixed some books not properly levelling perks.

  114. - Demon zombies now have a slow regen.

  115. - Demon bosses (Succubus, Incubus, Demonic Behemoth) now regenerate faster... a lot faster.

  116. - Laser weapons can now disable demon regeneration.

  117. - Added a melee and archery weapon mod unlocked by future crafting that stops demon regeneration.

  118. - Made the laser rifle more accurate. Because it's a laser.

  119. - Slightly increased the reload speed of the laser rifle to be similar to other rifles.

  120. - FINALLY FIXED THE COMBAT SHOTGUN FIRE SOUND WHEN IN FULL AUTO MODE AFTER NEARLY 2 YEARS!!!!

  121. - Tuna Sandwich is now Fish Sandwich.

  122. - Fish sandwich can now be made with canned tuna or canned salmon.

  123. - Fish tacos can now be made with canned tuna or canned salmon.

  124. - Mods no longer give extra block damage on the auger due to an XP issue that TFP said they fixed. (they didn't)

  125. - Replaced the medium maps with new ones (created in nitrogen) due to terrain issues. Please be aware these have BIG cities and thus use more RAM.

  126. - Added bundles for sand and clay.

  127. - Radiation buff is now removed on leaving the wasteland if you don't have hazmat/power armor.

  128. - Shorter duration (10 second) buff is now added on leaving the wasteland, so it still hurts but shouldn't kill you.

  129. - Players with the Elemental Coat buff (so lower than level 5) are now immune to wasteland radiation (buff should not take effect).

  130. - Re-added missing flaming arrow/bolt recipes that somehow got deleted.

  131. - Lowered wellness cap to 200.

  132. - Health nut now increases wellness cap by 20 per level.

  133. - Character Stats (trophy icon) now displays current and max wellness.

  134. - Fixed the superman punch.

  135. - Compound bow leveling now properly levels off hunter.

  136. - Slightly tweaked trader quest rewards so you shouldn't always get tools and armor. It still happens a lot, but it's not as bad now.

  137. - Added T3-T5 buried supplies quests.

  138. - Admin books to give classes and levels should now work.

  139. - Added a small Rate of Fire increase to pistol and shotgun action skills, so levelling those means you can level faster.


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